Wanna See Me Do It Again Two Panel

  1. After Effects User Guide
  2. Beta releases
    1. Beta Programme Overview
    2. After Furnishings Beta Dwelling house
    3. Features in Beta
      1. Properties console (Beta)
  3. Getting started
    1. Get started with Afterwards Effects
    2. What's new in After Effects
    3. Release Notes | After Effects
    4. After Effects arrangement requirements
    5. Keyboard shortcuts in After Effects
    6. Supported File formats | Afterwards Effects
    7. Hardware recommendations
    8. Later Effects for Apple silicon
    9. Planning and setup
    10. Setup and installation
  4. Workspaces
    1. Full general user interface items
    2. Become to know Afterwards Furnishings interface
    3. Workflows
    4. Workspaces, panels, and viewers
  5. Projects and compositions
    1. Projects
    2. Composition nuts
    3. Precomposing, nesting, and pre-rendering
    4. View detailed performance information with the Composition Profiler
    5. CINEMA 4D Composition Renderer
  6. Importing footage
    1. Preparing and importing nevertheless images
    2. Importing from After Furnishings and Adobe Premiere Pro
    3. Importing and interpreting video and sound
    4. Preparing and importing 3D image files
    5. Importing and interpreting footage items
    6. Working with footage items
    7. Detect edit points using Scene Edit Detection
    8. XMP metadata
  7. Text and Graphics
    1. Text
      1. Formatting characters and the Graphic symbol panel
      2. Text effects
      3. Creating and editing text layers
      4. Formatting paragraphs and the Paragraph panel
      5. Extruding text and shape layers
      6. Animating text
      7. Examples and resources for text animation
      8. Alive Text Templates
    2. Motion Graphics
      1. Work with Motion Graphics templates in After Furnishings
      2. Use expressions to create drop-down lists in Motility Graphics templates
      3. Work with Essential Properties to create Movement Graphics templates
      4. Replace images and videos in Movement Graphics templates and Essential Properties
  8. Drawing, Painting, and Paths
    1. Overview of shape layers, paths, and vector graphics
    2. Paint tools: Brush, Clone Stamp, and Eraser
    3. How to taper shape strokes
    4. Shape attributes, paint operations, and path operations for shape layers
    5. Utilize Kickoff Paths shape effect to alter shapes
    6. Creating shapes
    7. Create masks
    8. Remove objects from your videos with the Content-Aware Fill up panel
    9. Roto Brush and Refine Matte
  9. Layers, Markers, and Camera
    1. Selecting and arranging layers
    2. Blending modes and layer styles
    3. 3D layers
    4. Layer backdrop
    5. Creating layers
    6. Managing layers
    7. Layer markers and composition markers
    8. Cameras, lights, and points of interest
  10. Blitheness, Keyframes, Move Tracking, and Keying
    1. Blitheness
      1. Animation nuts
      2. Animating with Puppet tools
      3. Managing and animating shape paths and masks
      4. Animative Sketch and Capture shapes using Afterward Furnishings
      5. Assorted blitheness tools
      6. Piece of work with Information-driven blitheness
    2. Keyframe
      1. Keyframe interpolation
      2. Setting, selecting, and deleting keyframes
      3. Editing, moving, and copying keyframes
    3. Motion tracking
      1. Tracking and stabilizing motility
      2. Confront Tracking
      3. Mask Tracking
      4. Mask Reference
      5. Speed
      6. Time-stretching and time-remapping
      7. Timecode and time display units
    4. Keying
      1. Keying
      2. Keying effects
  11. Transparency and Compositing
    1. Compositing and transparency overview and resources
    2. Blastoff channels, masks, and mattes
  12. Adjusting colour
    1. Color basics
    2. Apply the Adobe Color Themes extension
    3. Color management
    4. Color Correction effects
  13. Effects and Animation Presets
    1. Effects and animation presets overview
    2. Upshot list
    3. Simulation furnishings
    4. Stylize effects
    5. Audio effects
    6. Distort effects
    7. Perspective effects
    8. Channel furnishings
    9. Generate effects
    10. Transition effects
    11. The Rolling Shutter Repair issue
    12. Blur and Sharpen effects
    13. 3D Aqueduct effects
    14. Utility effects
    15. Matte furnishings
    16. Racket and Grain furnishings
    17. Particular-preserving Upscale issue
    18. Obsolete furnishings
  14. Expressions and Automation
    1. Expression
      1. Expression basics
      2. Understanding the expression language
      3. Using expression controls
      4. Syntax differences between the JavaScript and Legacy ExtendScript expression engines
      5. Editing expressions
      6. Expression errors
      7. Using the Expressions editor
      8. Apply expressions to edit and access text backdrop
      9. Expression language reference
      10. Expression examples
    2. Automation
      1. Automation
      2. Scripts
  15. Immersive video, VR, and 3D
    1. Construct VR environments in After Effects
    2. Apply immersive video effects
    3. Compositing tools for VR/360 videos
    4. Tracking 3D camera motion
    5. Piece of work in 3D Design Space
    6. 3D Transform Gizmos
    7. Do more than with 3D animation
    8. Preview changes to 3D designs real time with the Real-Time Engine
    9. Add together responsive design to your graphics
  16. Views and Previews
    1. Previewing
    2. Video preview with Mercury Transmit
    3. Modifying and using views
  17. Rendering and Exporting
    1. Basics of rendering and exporting
    2. Export an Subsequently Effects project as an Adobe Premiere Pro projection
    3. Converting movies
    4. Multi-frame rendering
    5. Automated rendering and network rendering
    6. Rendering and exporting still images and even so-paradigm sequences
    7. Using the GoPro CineForm codec in After Furnishings
  18. Working with other applications
    1. Dynamic Link and After Effects
    2. Working with Afterward Effects and other applications
    3. Sync Settings in After Effects
    4. Creative Cloud Libraries in After Furnishings
    5. Plug-ins
    6. Cinema 4D and Cineware
  19. Collaboration: Frame.io, and Team Projects
    1. Collaboration in Premiere Pro and After Effects
    2. Frame.io
      1. Install and activate Frame.io
      2. Use Frame.io with Premiere Pro and After Furnishings
      3. Frequently asked questions
    3. Team Projects
      1. Go Started with Team Projects
      2. Create a Team Projection
      3. Collaborate with Team Projects
  20. Memory, storage, operation
    1. Retentivity and storage
    2. Meliorate operation
    3. Preferences
    4. GPU and GPU driver requirements for After Effects

Workspaces and panels

Adobe video and sound applications provide a consistent, customizable user interface. Although each application has its own gear up of panels, you move and grouping panels in the aforementioned manner in each awarding.

The main window of a program is the application window. Panels are organized in this window in an organization called a workspace.

Each application includes several predefined workspaces that optimize the layout of panels for specific tasks. You tin also create and customize your ain workspaces by arranging panels in the layout that all-time suits your working mode for specific tasks.

Yous tin elevate panels to new locations, movement panels into or out of a group, place panels alongside each other, and undock a panel so that it floats in a new window above the application window. As yous rearrange panels, the other panels resize automatically to fit the window.

Example of workspace

Example workspace

A. Application windowB. Grouped panelsC. Individual panel

To increase the bachelor screen space, use multiple monitors. When you piece of work with multiple monitors, the application window appears on the principal monitor, and you place floating windows on the second monitor. Monitor configurations are stored in the workspace.

Workspaces are stored in XML files in the preferences folder. With some caveats regarding monitor size and layout, these workspaces can be moved to another figurer and used there.

  • (Windows) [drive]:\Users\[user_name]\AppData\Roaming\Adobe\Afterward Effects\[version]\ModifiedWorkspaces

  • (Mac Bone) [drive]/Users/[user_name]/Library/Preferences/Adobe/After Effects/[version]/ModifiedWorkspaces

Stacked panel layout

Customize your workspace by grouping panels the way you want to. In a panel group, you can arrange panels in both stacked and tabbed states.

You can expand and collapse stacked panels with a single mouse-click on the panel header. For more information, see Working with stacked panels.

The Home screen assits you lot to get started speedily with Later Effects. You can utilise the following options on the left side:

  • Home: Click this tab to open the Dwelling house screen.
  • New Project: Creates a project in Afterwards Effects.
  • Open up Project: Opens an exisitng project.
  • New Team Projection: Creates a Squad Project.
  • Open Team Projection: Opens an exiting Team Project.

If yous are a new user, the center of the screen besides gives y'all the option to create a projection. As you create projects in Subsequently Effects, the content on the habitation screen evolves. Experienced users get an option to learn What'southward New in After Furnishings, forth with other documentation links.

You can also utilize the Home icon at the left-hand side of the UI to navigate betwixt the project and the Home screen.

Use the Learn workspace and Larn panel

Learn console

Designed for new-to-After Effects users, y'all can use tutorials in the Learn panel to quickly learn about the different panels, timeline, and effects in After Furnishings. You can access the learn panel from the Window menu > Extensions. You tin use these lessons to create projects in the application.

The console is fully interactive with task-oriented videos. When you click a video in the panel, information technology displays the steps to perform the task. As y'all try the steps in the UI, the console tracks your movement and guides yous through the steps. In one case you complete a task, the status of the task updates to completed.

Learn panel and Learn workspace

Learn panel and Learn workspace

Larn workspace

The Learn workspace offers a simple interface with the post-obit panels that you apply to create an After Effects projection:

  • Larn panel
  • Project panel
  • Limerick console
  • Timeline console

To admission the workspace, select Help > Larn After Effects. The workspace includes the Learn panel docked to the side so that you can follow the instructions forth with clear access to the balance of workspace.

Customizing workspaces

Choose a workspace

You can admission custom or default workspaces with a single click in the new workspace bar. The workspace bar occupies the right side of the Tools panel. Yous can customize the width of the bar by dragging the vertical divider betwixt the tool and the workspace bars.

Save as new workspace

The workspaces that practice non fit in the available space brandish in the chevron menu (>>) on the workspace bar.

Workspace chevron menu

When you move the Tools console from its position, the Workspace bill of fare replaces the workspace bar.

Workspace menu

Choose Window > Workspace > Edit Workspaces or click the chevron card (>>) on the workspace bar to display the Edit Workspaces dialog box. Yous can select a workspace and reorder workspaces.

Edit Workspaces dialog box

Cull a workspace

  • Choose Window > Workspace, and select the desired workspace.

  • Cull a workspace from the Workspace bill of fare in the Tools panel.

  • If the workspace has a keyboard shortcut assigned, press Shift+F10, Shift+F11, or Shift+F12.

To assign a keyboard shortcut to the electric current workspace, cull Window > Assign Shortcut To [Workspace Name] Workspace.

Relieve, reset, or delete workspaces

Equally you customize a workspace, the application tracks your changes, storing the most recent layout. To store a specific layout more permanently, salve a custom workspace. Saved custom workspaces appear in the Workspace menu, where you can return to and reset them.

  1. Arrange the frames and panels every bit desired, and so choose Window > Workspace > New Workspace. Type a name for the workspace, and click OK.

(After Furnishings, Premiere Pro) If a projection saved with a custom workspace is opened on another system, the application looks for a workspace with a matching proper noun. If the application cannot find a match (or the monitor configuration doesn't lucifer), information technology uses the electric current local workspace.

Reset the current workspace to return to its original, saved layout of panels.

  1. Choose Window > Workspace > Reset workspace name.

  1. Choose Window > Workspace >Delete Workspace.

  2. Choose the workspace you want to delete, and then click OK.

    Yous cannot delete the currently active workspace.

Dock, group, or float panels

You lot tin can dock panels together, motion them into or out of groups, and undock them and so they float above the application window. As you elevate a panel, drop zones—areas onto which you lot can move the panel—go highlighted. The drop zone you choose determines where the panel is inserted, and whether it docks or groups with other panels.

Docking zones exist along the edges of a panel, group, or window. Docking a panel places information technology adjacent to the existing group, resizing all groups to accommodate the new panel.

Dragging panel onto docking zone to dock it

Dragging panel (A) onto docking zone (B) to dock it (C)

Grouping zones exist in the middle of a console or grouping, and along the tab area of panels. Dropping a panel on a grouping zone stacks it with other panels.

Dragging panel onto grouping zone to group it with existing panels

Dragging panel (A) onto group zone (B) to group it with existing panels (C)
  1. If the panel y'all want to dock or group is non visible, choose it from the Window card.

    • To motion an individual panel, drag the gripper area in the upper‑left corner of a panel'southward tab onto the desired drib zone.

    Drag panel gripper to move one panel

    Drag panel gripper to movement one console
    • To motility an entire group, drag the group gripper in the upper‑correct corner onto the desired drib zone.

    Drag group gripper to move entire group

    Drag group gripper to move entire grouping

    The application docks or groups the console, co-ordinate to the type of drop zone.

Undock a console in a floating window

When you undock a console in a floating window, you can add panels to the window and modify information technology similarly to the awarding window. You lot can use floating windows to use a secondary monitor, or to create workspaces like the workspaces in earlier versions of Adobe applications.

  1. Select the panel you want to undock (if it'southward not visible, choose it from the Window carte), and and then exercise one of the post-obit:

    • Choose Undock Console or Undock Frame from the console menu. Undock Frame undocks the panel grouping.

    • Hold down Ctrl (Windows®) or Command (Mac OS®), and drag the panel or group from its current location. When you release the mouse push, the panel or group appears in a new floating window.

    • Elevate the console or group exterior the application window. (If the awarding window is maximized, drag the console to the Windows taskbar.)

Maximize or restore panel groups

Double-click the active panel's tab, or in the fallow expanse of the tab well of a panel group to maximize or restore that panel group. You can likewise press the ` (accent grave) fundamental with the mouse pointer over that panel group to maximize or restore a panel group.

Resize panel groups

To quickly maximize a panel beneath the arrow, press the ` (accent grave) key. (The accent grave is the unshifted character nether the tilde, ~, on standard The states keyboards.) Press the primal again to return the console to its original size.

When you lot drag the divider betwixt console groups, all groups that share the divider are resized.

  1. Do either of the following:

    • To resize either horizontally or vertically, position the pointer between two console groups. The arrow becomes a double arrow .

    • To resize in both directions at one time, position the pointer at the intersection between three or more panel groups. The arrow becomes a four‑way arrow .

  2. Hold downwards the mouse button, and drag to resize the panel groups.

    Dragging divider between panel groups to resize them horizontally

    Dragging divider between panel groups to resize them horizontally

    A. Original group with resize pointerB. Resized groups

Open, shut, and testify panels and windows

Fifty-fifty if a console is open, it may exist out of sight, below other panels. Choosing a panel from the Window menu opens it and brings it to the forepart of its grouping.

When you lot shut a console group in the application window, the other groups resize to employ the newly available infinite. When you shut a floating window, the panels within it close, too.

  • To open or shut a panel, choose the console from the Window menu.

  • To close a console or window, click its Close button . If you accidentally shut a panel, choose the panel from the Window menu, and the panel volition be displayed again.

  • To open up or close a panel, use its keyboard shortcut.

  • If a frame contains multiple panels, place the pointer over a tab and ringlet the mouse ringlet bicycle forward or backward to modify which console is active.

  • If a frame contains more grouped panels than can be shown at once, drag the ringlet bar that appears above the tabs.

Scroll bar for showing tabs of other panels

Roll bar for showing tabs of other panels

Viewers

A viewer is a console that tin can contain multiple compositions, layers, or footage items, or multiple views of one such item. The Limerick, Layer, Footage, Flowchart, and Effect Controls panels are viewers.

Locking a viewer prevents the currently displayed item from being replaced when you open or select a new detail. Instead, when a viewer is locked and a new item is opened or selected, After Effects creates a new viewer panel for that item. If yous select the item from the viewer carte du jour of a locked viewer, a new viewer isn't created; the existing viewer is used.

Instead of housing multiple items in a unmarried viewer and using the viewer menu to switch between them, yous can cull to open up a separate viewer for each open limerick, layer, or footage item. When you have multiple viewers open up, you can adjust them by docking or grouping them, similar any other panels.

For example, you tin can create ane Limerick viewer each for different 3D views (Superlative, Bottom, Back, Front end, custom views) so that you can maximize each of the views with the ` (accent grave) keyboard shortcut, which maximizes or restores the console under the pointer.

To create a custom workspace with multiple viewers, ensure that all viewers are unlocked before you lot relieve the workspace. Locked viewers are associated with a specific project context and are therefore not saved in the preferences file.

  • To create a new viewer, cull New from the viewer card. (Come across Open panel, viewer, and context menus.)

  • To lock or unlock a viewer, cull Locked from the viewer menu, or click the Toggle Viewer Lock button.

  • To lock the current viewer, split the current frame, and create a new viewer of the same type in the new frame, press Ctrl+Alt+Shift+N (Windows) or Command+Selection+Shift+Northward (Mac Bone).

  • To cycle forward or backward through the items in the viewer menu list for the active viewer, press Shift+period (.) or Shift+comma (,).

Edit this, wait at that (ETLAT) and locked Limerick viewers

If a Limerick viewer is locked, the Timeline console for some other composition is active, and the Composition viewer for the active composition is non shown, then most commands that affect views and previews operate on the composition for which the viewer is shown.

For example, pressing the numpad 0 tin can start a preview for the composition visible in a locked Limerick viewer rather than the composition associated with the active Timeline panel.

This behavior facilitates a working setup sometimes referred to as edit-this-look-at-that (ETLAT). The most mutual scenario in which this behavior is useful is the scenario in which you brand a change in the Timeline console for a nested (upstream) composition and want to preview the result of the change in a containing (downstream) limerick.

ETLAT beliefs works for keyboard shortcuts for zooming, plumbing equipment, previewing, taking and viewing snapshots, showing channels, showing and hiding grids and guides, and showing the current frame on a video preview device.

To prevent this behavior, unlock the Composition viewer or show the Composition viewer for the composition that you lot want to view or preview.

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Source: https://helpx.adobe.com/after-effects/using/workspaces-panels-viewers.html

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